[ Get your apps ready for the 64-bit requirement by google ]
Since August 1st, 2019 :
- All new apps and app updates with native code need to provide 64bit versions in addition to 32bit when uploading on Google Play.
- the subject of extended term: Google Play will continue to allow 32bit dedicated updates for existing gaming services that use Unity 5.6 or earlier until August 2021.
From August 1st, 2021 :
- Google Play will stop serving apps that do not have 64-bit versions on 64-bit-enabled devices and herefore those devices will become unavailable in the Play Store.
(including games created with Unity 5.6 or earlier version)
- These requirements do not apply for the services below.
An APK or app bundle that explicitly targets Wear OS or Android TV, form factors that currently do not support 64bit code
An APK or app bundle that cannot be distributed to devices that run above Android 9 Pie.
1. Zip open a APK or AAB file
2. 2. Check if ‘lib’ directory exists. (In the case of AAB, check base/lib.)
1. Check whether the connected device is 64bit.
- The device is 64bit if the final value of progressing adb shell getprop ro.product.cpu.abi is 'arm64-v8a'.
2. Check if the final value of the field is 'arm64-v8a' by adding Build.SUPPORTED_ABIS( above api level 21 ) and Build.CPU_ABI( below api level 21 ), to the source code of the app
LIAPP supports stable security features in the 64bit system
Indie game developer Retro-Arts, who has been growing since the launch of Evil Hunter Tycoon, tells us about the need of mobile app security at the time of the game was launched
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